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 Plans for 1.26 (decision)

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Watsine
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Watsine

Number of posts : 3749
Registration date : 2008-08-19
Age : 29
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Name: Kietan

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PostSubject: Plans for 1.26 (decision)   Plans for 1.26 (decision) EmptySun Mar 21, 2010 2:14 am

So since I think the polls kinda got fucked up, here is what I'm going to work on I've decided based on the discussions.

Adding 1 event to tier 2
Redoing Death
Alter core job system
Begin work on items (recipe system)
-Try and add happiness

Thoughts?

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Plans for 1.26 (decision) Diaster
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Lucius-Verus
Noble
Lucius-Verus

Number of posts : 637
Registration date : 2009-10-04
Age : 27
Location : Beyond A Reasonable Doubt

Roleplay Character
Name: William

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PostSubject: Re: Plans for 1.26 (decision)   Plans for 1.26 (decision) EmptySun Mar 21, 2010 2:47 am

Diaster wrote:
So since I think the polls kinda got fucked up, here is what I'm going to work on I've decided based on the discussions.

Adding 1 event to tier 2
Redoing Death
Alter core job system
Begin work on items (recipe system)
-Try and add happiness

Thoughts?

Subliminal Message #2, bitches!
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PostSubject: Some ideas..:D   Plans for 1.26 (decision) EmptyTue Apr 06, 2010 1:16 pm

an equipment sistem would be nice... becouse there are lots of types of items like armor, charms, potions, etc..Very Happy and that 6 inventory slots aren't enough..Very Happy
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GrandKaiser
Monarch
GrandKaiser

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PostSubject: Re: Plans for 1.26 (decision)   Plans for 1.26 (decision) EmptyTue Apr 06, 2010 9:40 pm

I actually suggest that the item system be halted and come out with the SCII version just to build lulzage
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PostSubject: Re: Plans for 1.26 (decision)   Plans for 1.26 (decision) EmptyWed Apr 07, 2010 10:32 am

1. I suggest U make a saving mode so we dun have 2 start all over agn
2. New bosses N story To Make it more exciting
3. New jobs that can get money easily
4. A movie clip before reaveling the boss
5. Boss drops items that is need 2 kill the next boss ( more ecxiting)

TQ Diaster for This awesome game That u made long live diaster pls look in 2 my suggestion

( wrong spelling may occur sorrie i am not 1 say bad at eng but bad at spelling)
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Szadek
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Szadek

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Registration date : 2009-02-21
Age : 27

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PostSubject: Re: Plans for 1.26 (decision)   Plans for 1.26 (decision) EmptyWed Apr 07, 2010 10:58 am

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PostSubject: Re: Plans for 1.26 (decision)   Plans for 1.26 (decision) EmptyThu Apr 08, 2010 9:28 am

how about a mob that is a vampire, that can make you to a vampire, like werwolf o: would be nice^^
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PostSubject: Re: Plans for 1.26 (decision)   Plans for 1.26 (decision) EmptyThu Apr 08, 2010 1:48 pm

Szadek wrote:
Read this first:
http://fantasylife.forumotion.com/current-suggestions-f14/suggestions-list-read-before-posting-t110.htm

I hate it when people do that, really, let people talk.

Also, Diaster, I suggest that we let things unfold persay, with the idea you came up with
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soulexodus
Noble
soulexodus

Number of posts : 706
Registration date : 2009-12-05

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PostSubject: Re: Plans for 1.26 (decision)   Plans for 1.26 (decision) EmptyThu Apr 08, 2010 8:08 pm

Concreteangel wrote:
Szadek wrote:
Read this first:
http://fantasylife.forumotion.com/current-suggestions-f14/suggestions-list-read-before-posting-t110.htm

I hate it when people do that, really, let people talk.

Also, Diaster, I suggest that we let things unfold persay, with the idea you came up with

Well if you're not coinciding within a certain set of rules and/or stating something redundantly, it's better to know before you state even more redundant ideas. Let them talk but show them what to avoid.
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Watsine
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Watsine

Number of posts : 3749
Registration date : 2008-08-19
Age : 29
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Roleplay Character
Name: Kietan

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PostSubject: Re: Plans for 1.26 (decision)   Plans for 1.26 (decision) EmptyThu Apr 08, 2010 9:43 pm

things are pretty much decided, topic locked.

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Plans for 1.26 (decision) Diaster
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