| Plans for 1.26 (decision) | |
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Watsine Admin
Number of posts : 3749 Registration date : 2008-08-19 Age : 34 Location : behind you
Roleplay Character Name: Kietan
| Subject: Plans for 1.26 (decision) Sun Mar 21, 2010 2:14 am | |
| So since I think the polls kinda got fucked up, here is what I'm going to work on I've decided based on the discussions.
Adding 1 event to tier 2 Redoing Death Alter core job system Begin work on items (recipe system) -Try and add happiness
Thoughts? | |
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Lucius-Verus Noble
Number of posts : 637 Registration date : 2009-10-04 Age : 32 Location : Beyond A Reasonable Doubt
Roleplay Character Name: William
| Subject: Re: Plans for 1.26 (decision) Sun Mar 21, 2010 2:47 am | |
| - Diaster wrote:
- So since I think the polls kinda got fucked up, here is what I'm going to work on I've decided based on the discussions.
Adding 1 event to tier 2 Redoing Death Alter core job system Begin work on items (recipe system) -Try and add happiness
Thoughts? Subliminal Message #2, bitches! | |
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Guest Guest
| Subject: Some ideas..:D Tue Apr 06, 2010 1:16 pm | |
| an equipment sistem would be nice... becouse there are lots of types of items like armor, charms, potions, etc.. and that 6 inventory slots aren't enough.. |
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GrandKaiser Monarch
Number of posts : 1676 Registration date : 2009-01-01 Age : 31 Location : 127.0.0.1
Roleplay Character Name:
| Subject: Re: Plans for 1.26 (decision) Tue Apr 06, 2010 9:40 pm | |
| I actually suggest that the item system be halted and come out with the SCII version just to build lulzage | |
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Guest Guest
| Subject: Re: Plans for 1.26 (decision) Wed Apr 07, 2010 10:32 am | |
| 1. I suggest U make a saving mode so we dun have 2 start all over agn 2. New bosses N story To Make it more exciting 3. New jobs that can get money easily 4. A movie clip before reaveling the boss 5. Boss drops items that is need 2 kill the next boss ( more ecxiting)
TQ Diaster for This awesome game That u made long live diaster pls look in 2 my suggestion
( wrong spelling may occur sorrie i am not 1 say bad at eng but bad at spelling) |
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Szadek Peasant
Number of posts : 145 Registration date : 2009-02-21 Age : 32
| Subject: Re: Plans for 1.26 (decision) Wed Apr 07, 2010 10:58 am | |
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Guest Guest
| Subject: Re: Plans for 1.26 (decision) Thu Apr 08, 2010 9:28 am | |
| how about a mob that is a vampire, that can make you to a vampire, like werwolf o: would be nice^^ |
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Guest Guest
| Subject: Re: Plans for 1.26 (decision) Thu Apr 08, 2010 1:48 pm | |
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soulexodus Noble
Number of posts : 706 Registration date : 2009-12-05
| Subject: Re: Plans for 1.26 (decision) Thu Apr 08, 2010 8:08 pm | |
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Watsine Admin
Number of posts : 3749 Registration date : 2008-08-19 Age : 34 Location : behind you
Roleplay Character Name: Kietan
| Subject: Re: Plans for 1.26 (decision) Thu Apr 08, 2010 9:43 pm | |
| things are pretty much decided, topic locked. | |
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| Subject: Re: Plans for 1.26 (decision) | |
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| Plans for 1.26 (decision) | |
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