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 1.27 Goals

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darkflames9
Makisaru
Juudai-Panda
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Watsine
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PostSubject: 1.27 Goals   1.27 Goals EmptyThu Jun 24, 2010 9:24 pm

So I'm thinking next version I'm going to try and either add the new tier of events or fill out the current tiers, and I'm going to rework the equipment system preping it for when i go crazy on the items. Side note if people want to get started on the details of the items, like what mods i should make different types of damages, what new weapon types should be added etc, and put them in an organized thread that would be cool.
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PostSubject: Re: 1.27 Goals   1.27 Goals EmptySun Jul 11, 2010 12:13 pm

Disaster u shud make multiple rare weapons cuz it is very annoying when somone takes the one good weapon for your class and make more cool bosses Smile
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Juudai-Panda
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PostSubject: Re: 1.27 Goals   1.27 Goals EmptySun Jul 11, 2010 3:59 pm

Doesn't really make them all that rare if there are multiples of them, now does it?
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Makisaru
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Makisaru


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PostSubject: Re: 1.27 Goals   1.27 Goals EmptySun Jul 11, 2010 4:02 pm

Juudai-Panda wrote:
Doesn't really make them all that rare if there are multiples of them, now does it?

exactly Very Happy!
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darkflames9
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Number of posts : 110
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PostSubject: Re: 1.27 Goals   1.27 Goals EmptyMon Jul 12, 2010 1:31 am

Makisaru wrote:
Juudai-Panda wrote:
Doesn't really make them all that rare if there are multiples of them, now does it?

exactly Very Happy!
Well there are like 3 legendary swords so why not? =D

Also, here's a weapon idea. How about claws? (considered daggers I guess) Like maybe, a werewolf event where a super werewolf comes out, stronger than the alpha male, who comes out after you kill the alpha male. Once he dies, he drops his claws which maybe will give you maybe 6 additional damage, .8 attack speed, and a little agility bonus? =D Also, it could make you not have to drink your wolfsbane and it won't drop once you morph back into human? Razz Just an idea, and it might be a little rigged but you might be able to work with it XD
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PostSubject: Re: 1.27 Goals   1.27 Goals EmptyMon Jul 12, 2010 9:32 am

erm y dont u make new weapons new jobs new models.
can u do like u can save and like theif>bandit or assian and stuff
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PostSubject: Re: 1.27 Goals   1.27 Goals EmptyMon Jul 12, 2010 10:23 am

[quote="Juudai-Panda"]Doesn't really make them all that rare if there are multiples of them, now does it?[/quote



Well its not like there is 100 light bows i mean like say somone takes premium heart and your a monk u should have other options than a good sword or store gloves
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Mina Valentin
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Mina Valentin


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PostSubject: Re: 1.27 Goals   1.27 Goals EmptyMon Jul 12, 2010 11:39 am

Guys. This is not the suggestion thread. If you want more weapons, please, feel free to post it and argue it in the suggestion section of the forum. Comments in this thread should be restricted to what diaster is doing, not what he should do.
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darkflames9
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PostSubject: Re: 1.27 Goals   1.27 Goals EmptyMon Jul 12, 2010 2:01 pm

My bad. I thought he wanted us to post weapon ideas here. I guess I misread the post Razz
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makaramus
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PostSubject: Re: 1.27 Goals   1.27 Goals EmptyFri Jul 23, 2010 9:36 am

vamps pls i can need try vamp(vamps agi or int pls because werewolfs str)
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PostSubject: Re: 1.27 Goals   1.27 Goals EmptySat Jul 24, 2010 5:46 am

nah i would say wolfs should be agi for more style and so on Razz
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PostSubject: Re: 1.27 Goals   1.27 Goals EmptySat Jul 24, 2010 6:13 am

Wrong topic, again. There is already one about infectious races.

And keep up the good work, Diaster!
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PostSubject: Re: 1.27 Goals   1.27 Goals EmptySun Jul 25, 2010 8:01 pm

Maybe make items that are specific (only usable) by a certain class? (Red mage, Death knight, Thief, etc.)
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PostSubject: Re: 1.27 Goals   1.27 Goals EmptySun Jul 25, 2010 8:41 pm

Yes, you should definitely bend to our wills and make every horrible suggestion that we spit out!

Other than that, you should add another item that's just a placeholder with a fancy name but is a treasure chest that you can sell for nothing. That way, it makes people think that you're actually listening to them, without any effort to you.
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PostSubject: Re: 1.27 Goals   1.27 Goals EmptySat Aug 07, 2010 9:12 am

I mean you should do the people in the castle stronger they are so weak and maybe create some elite guards to the castle and its bigger chance to stop an attack from Guts and Griffith and more items that create more different looks and more item you cannot buy in shops and guts and Griffith drop something and create a horse class rider knight and instead of warrior and knight and take warrior to paladin or something like that create stronger monsters more levels and easier to get in level 20 but harder from and do like if the werewolf bites it do other players to werewolf and create some more jobs and job skill you need strength to one job intelligence to another and agility to another more jobs in the castle you can do more on your jobs and you need more money to different thing do that you get levels to use different weapons and the triforce is the strongest item create stronger items than triforce and more legendary items create god maps diaster hope you clear it I like fantasy life very good
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Cpt.Soap
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PostSubject: Re: 1.27 Goals   1.27 Goals EmptyTue Aug 17, 2010 6:52 pm

This is gonna sound wierd but if you can since there is a sephiroth boss and he drops masamune what if you add a cloud boss and he drops buster blade XD i know it sounds wierd and dumb cuz theres alrdy one strong wep but im just askin if you can do it and see if it works out =/
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PostSubject: Re: 1.27 Goals   1.27 Goals EmptyWed Aug 25, 2010 1:40 pm

Soz my bad wrong forum
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PostSubject: Re: 1.27 Goals   1.27 Goals EmptyThu Sep 02, 2010 5:42 am

What about an event where a zombie infection is spread through the town and you have to either survive for a amount of time, protect a special artefact or just kill the main zombie
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KayaZ
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PostSubject: Re: 1.27 Goals   1.27 Goals EmptyThu Sep 02, 2010 10:39 am

Good idea glavan. Put it in the suggestions section, not here. I like zombies.
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