Alright, thou all the heroes are made by me for another map I still think the skills will be helpful, at least a bit. Maybe some of the heroes can be made as bosses.
So I found these, i think they were supposed to be more but anyway, have a look.
Name:Karts
Title:The frenzied skeleton
Main attribute:Agility
Tavern:Tavern of the West
History:Once Karts was an average footman patroling around his village but one day a ghoul caught him by surprise and pwned him. The ghoul took Karts' corpse to his master, a necromancer who revived Karts as a skeletal archer but died of age and Karts was set free, after much years of roaming the plains Karts found the WsW arena(you can't miss it actually, it's 40 meters tall) and entered because he wants to end himself once and for all.
AoE Skill:Arrow rain
Description:Karts has trained with the bow since he is a skeleton, he shoots at the sky with incredible speed and then the arrows fall in a volley piercing everything on the ground.
Level 1:Exactly 10 arrows fall on random places in 100 range around Karts, every arrow deals 60 damage.
Level 2:Exactly 20 arrows fall on random places in 150 range around Karts, every arrow deals 110 damage.
Level 3:Exactly 30 arrows fall on random places in 200 range around Karts, every arrow deals 150 damage.
Cool down: 11 seconds
PvP Skill:Bone spear
Description:Karts takes a bone from his body and shoots it with his bow at an enemy hero dealing heavy damage but he needs time to find another bone for himself.
Level 1:The bone spear deals 125 damage but decreases Karts' movement speed by 30% for 6 seconds.
Level 2:The bone spear deals 175 damage but decreases Karts' movement speed by 30% for 6 seconds.
Level 3:The bone spear deals 225 damage but decreases Karts' movement speed by 30% for 6 seconds.
Cool down: 22 seconds
Passive Skill:Hardened bones
Description:Karts has fought so many battles that his bones have hardened and give him various bonuses, even some enemies have their weapons crushed.
Level 1:Karts gains 1 armor and deals back 50% of the damage dealt to him by creeps.
Level 2:Karts gains 2 armor and deals back 100% of the damage dealt to him by creeps.
Level 3:Karts gains 3 armor and deals back 200% of the damage dealt to him by creeps.
Ultimate Skill:Master's call
Description:Learning some ancient magics from his master Karts is able to summon a small group of strong warriors on his own to help him but he cannot maintain them long because he is not even near at master level.
Cool down: 90 seconds
Spell is channeled and drains 7% mana per second. Summons four skeletal warriors and two skeletal archers.
Every warrior has 500 hit points, 6 hp regeneration, 7 armor, medium attack speed, 90 damage, 35% cleave.
Every archer has 350 hit points, 4 hp regeneration, 3 armor, fast attack speed, 140 damage, 11 max mana, 3 mana regeneration, triple shot skill.
Auto-cast Skill:Triple shot skill needs 10 mana.
---------------------------------------------------------------------------------------------------------------------------------------------------------
Name: Blitz
Skill:Thunder fists
When Blitz's fists hit something they electrify it and the area around it dealing damage.
Level 1:A small ammount of electricity is given away dealing 25 damage to everything in 50 range of the hit enemy.
Level 2:An average ammount of electricity is given away dealing 35 damage to everything in 50 range of the hit enemy.
Level 3:A big ammount of electricity is given away dealing 45 damage to everything in 50 range of the hit enemy.
Cool down: None
Skill:Thunderport(what does this mean)
Being made of electricity gives Blitz the ability to manipulate his form, he can become a lightning and fly over everything with amazing speed. When Blitz hits the ground he realleses a small impulse of energy confusing enemies.
Level 1: Everything in 50 range takes 50 damage and everything in 100 range gets it's attack speed and movement speed reduced by 30% for 2 seconds.
Level 2: Everything in 100 range takes 100 damage and everything in 200 range gets it's attack speed and movement speed reduced by 60% for 3 seconds.
Level 3: Everything in 150 range takes 150 damage and everything in 300 range gets it's attack speed and movement speed reduced by 90% for 4 seconds.
Cool down: 20 seconds
Skill:Flashenergy
Blitz collects some of his electricity in his fists, when he hits a targeted creep the energy in his hands is shot in a straight line in the creeps direction dealing damage in its path.
Level 1: The shot energy travels 150 range dealing 60 damage.
Level 2: The shot energy travels 300 range dealing 110 damage.
Level 3: The shot energy travels 450 range dealing 150 damage.
Cooldown: 11 seconds
Skill:Electroshout
Blitz shouts out a massive battle cry and the electricity stored in him erupts dealing 200 damage in 300 range but after that he needs time to recharge. Blitz's hit points regeneration and armor are reduced to 0 and he cannot move for 5 seconds.
---------------------------------------------------------------------------------------------------------------------------------------------------------
Name: Har'lak
Title:The abomination
Main attribute: Streanght
Tavern:Tavern of the west
History:Har'lak doesn't have much of a story, those who organised the WsW tournament gave a lich a powerfull artifact and in exchange the lich made a very powerful creature composed of the dead bodies of fallen in the arena heroes. Now Har'lak serves in the tournament like an obstacle that must be overcome if someone wishes to win the tournament.
PvP Skill:Flesh tear
Description: Har'lak drows a hook at a target enemy tearing his flesh. Target becomes crippled and takes 120 damage over 4 seconds.
Level 1:Target's attack and movement speeds are reduced by 30% for 4 seconds.
Level 2:Target's attack and movement speeds are reduced by 50% for 4 seconds.
Level 3:Target's attack and movement speeds are reduced by 70% for 4 seconds.
Cool down:18 seconds
AoE Skill:Hunger for meat
Description: Har'lak's hunger for fresh meat grows, he swings with his hook with such force that he cuts everything around him in two and devours it's corpse.
Level 1: Har'lak deals 100 damage to everything in 80 range of him. Every killed creep gives the abomination 20 hit points.
Level 2: Har'lak deals 120 damage to everything in 900 range of him. Every killed creep gives the abomination 25 hit points.
Level 3: Har'lak deals 140 damage to everything in 100 range of him. Every killed creep gives the abomination 30 hit points.
Cool down: 14 seconds
Passive Skill:Meat shield
Description: Har'lak's huge ammount of meat is able to absorb most of the damage taken, but are torn apart if Har'lak takes too much hits.
Level 1: Har'lak is able to repel 15% of all damage taken but takes 30 damage for every 100 damage repelled.
Level 2: Har'lak is able to repel 30% of all damage taken but takes 50 damage for every 150 damage repelled.
Level 3: Har'lak is able to repel 45% of all damage taken but takes 70 damage for every 200 damage repelled.
Ultimate Skill:Flesh frenzy
Description: Because Har'lak uses pure streanght he has unique powers, Har'lak can activate the few alive cells left in his body and put them to the limit for a short ammount of time.
Har'lak gains 45% cleave, 50% attack speed increase, 30% movement speed increase and 30 hit points regeneration for 10 seconds.
Cool down: 100 seconds
---------------------------------------------------------------------------------------------------------------------------------------------------------
Harian used to be an ordinary citizen. However, bandits plundered his home and left him with nothing. When he heard about this tournament, Harian knew he had to get the reward. Without it, he has just a hopeless wretch. Since he was no warrior, he had to make a deal with an ancient demon. Harian sold part of his soul in order to have a fire spirit within him. The spirit is called Axamor and he hungers for battle!
Release Axamor Toggle Skill. Can not be used when below 10% hp. The damage taken by Harian can NOT kill him
Harian can unleash Axamor to devastate his enemies but for a price. Deals heavy damage in exchange for hp. (damage is in a chain lightning style, but with Phoenix fire missile bouncing). There is a cool down between switching it on and off.
Level 1 - 25 dmg, 2%hp per sec. 3 sec cd
Level 2 - 75 dmg, 3%hp. 2 sec cd
Level 3 - 150 dmg, 4%hp. 1 sec cd
Flaming Soul
Harian allows Axamor to fully take over Harian's Soul, giving a permanent immolation and sub skill, "Flames of Fury". During this state, no damage is taken from the first skill.
Level 1 - Lasts 10 sec
Level 2 - Lasts 12 sec
Level 3 - Lasts 14 sec
Flames of Fury - sub skill
A huge heatwave erupts from Axamor, melting the armor of enemies. -2 armor for 5 sec in 600 AoE
Axamor's Hunger:Passive
Any kills made by Axamor (first and second skill) give 1 passive fire damage to Harian. Also gives a passive cleave. Max of 20 dmg.
Scorch
Axamor goes out to 1 enemy creep dealing 7*str over 4 seconds and slowing the targets attack speed by 30% during the effect.
---------------------------------------------------------------------------------------------------------------------------------------------------------
Jin'Zah, the Witch Doctor
Jin'Zah was exiled by his tribe after performing diabolical curses. His experiments involved kidnapping a fellow troll and trying out curses on them. Rumour has it, Jin'Zah can even control his enemies via voodoo. Winning this tournament would mean Jin'Zah can earn back his honour and re-enter the tribe.
Causes an area of enemy units to have -10hp degen and damage amplification for 5 seconds.
Level 1 - 20% amp
Level 2 - 35% amp
Level 3 - 50% amp
Voodoo Control PVP SKILL
The witch doctor takes indirect control of an enemy. He cannot give orders to the target, but the hero runs around randomly. 30% chance of hexing the enemy into a random animal too.
Level 1 - 2 sec control
Level 2 - 3 sec control
Level 3 - 4 sec control
Brew Potion
Jin'Zah can brew potions, each giving different effects. He can select which one to brew. Takes 1 second to prepare a potion.
Level 1 - Lesser Mana potion
Level 2 - Mana potion, Weak Healing potion
Level 3 - Strong Mana potion, Healing potion, Weak Unstable potion.
Mana pot - 150 mana/250/350
Heal pot - 100/200/300
Unstable pot - Gives 75%IAS for the cost of 15 hp a second. Lasts 10 sec/ 100%IAS for the cost of 10hp a sec.
Voodoo Mastery
Passive that improves other skills.
Passively increases the Witch doctor's current skills.
Blood Curse - Shorter Cooldown and less mana cost.
Voodoo Control - Target gets +25 damage instead of +15 during the effect. Also +1 sec duration.
Brew Potion - Gives +1 level to all potions. E.g. Level 2 brew potion has a Strong Mana pot and a Healing pot.