Zantetsuken? So a japanese translation to Excalibur? Well I love the idea: can be useful to leave the place and escape.
I like the new system: it allows to the player to better set the character.
Like mine....*COSTS 3000 every day and 3000 every night*.
If you want my opinion (YOU ARE FORCED! I AM WRITING RIGHT NOW!) the mage should have 5 branches + 2: the first five elemental controlling the sixth balanced and the seventh is arcane.
Fire
Nature
Water
Air
Thunder.
Maybe Air/thunder should be considerated same.
So far,I see that you worked for all: the splitting in 5 branches is a suggestion,to further amplify the ROLEplayer chances.
I've been working for the Nature-based Master class.
Check the ideas.
DRUID
Living in the forests,saveguarding it and helping the wildlife is the duty of the druid: he dedicated his existance in the perserveration of it.
Therefore the druid isn't a full mage: his strenght comes from the nearby: the more trees there are,the more powerful he is.
Protecting often requires power: the druid calls upon the vengeful plants,the ferocity of the animals and the Earth itself,to devastate thus who dares to treat the nature.
-One with the Nature:
The Druid has a passive increased health and mana regeneration: the quantity of mana and health regenerated is based on the maximum
mana pool and the health is based on the maximum health.
Additionally the druid turns part of his intelligence into attack damage.
-Thornshrouds:
The Agrokinetic Causes a series of spines and thorns to surround an ally,increasing it's armor and damaging who is attacking the shielded.
-Rootrage: Causes series of root to rise and immobilize the target,dealing damage and poisoning the last for few seconds.
-Bouncing bulb: The
Agrokinetic throws a magical seed toward the enemy,dealing an amount of damage and lowers their armor for a few seconds.The bulb then is able to bounce up to five times (first target included),dealing lesser damage for every bounce,but increasing the armor reduction
-Summon Rockslinger: The
Druid grows a sentient tree that keeps throwing rocks against the enemy.
-Summon Forestsmasher: The
Druid grows a sentient tree that is able to move and strike the summoner's foe.
-Terraparasite: Causes a parasite to burst from the ground and chew either an enemy or either the Agrokinetic summons: the parasite will deal damage over time and increase the attack speed of the Rockslinger or the Forestsmasher.
Upon death,the
Druid collects the remaining of the corpse,restoring mana and health.Additionally,afflicted Rockslingers and Forestsmashers releases treants upon death.
-Primal wrath: the
Druid turns into a beast for a determined amount of time,gaining strenght and agility,equal to his intelligence.
During this period the
Druid enjoys increased attack damage and the ability to call upon it's similiar,to further devastate it's enemy.
-Living Garden: the
Druid channels for few seconds.After imbuieng the ground with it's magic,the land will animate in roots and thorns,damagingg,slowing and trapping enemies within the area.
Additionally allies nearby are inspired,gaining greater attack speed and health regeneration.
-Summon Rocklord,the Evergreen Golem: The
Druid calls upon the Evergreen golem,a massive creature that moves slowly,but owns a resistant armor and a fierce attack.
The Rocklord cleaves it's enemy upon attacking and is able to convert part of his health in armor for allies.
-Seanthra,the Queen of the Forest: Summon the white tiger,Seanthra to fight for the druid.
Seanthra is quick and her attacks restores her health.